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blit-tech
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A WebGPU retro game engine for TypeScript, inspired by RetroBlit. Build pixel-perfect 2D games with a clean, fantasy-console-style API.
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blit-tech
/
src
7 folders
·
2 files
at
main
Václav Vančura
·
feat(assets): tighten btfont embedded texture policy and pre-decode validation (#168)
·
4mo ago
13d8b1c8
__test__
chore(docs): normalize em and en dashes to ascii hyphens (#161)
4mo ago
assets
feat(assets): tighten btfont embedded texture policy and pre-decode validation (#168)
4mo ago
core
test(core): expand render dimension limit coverage (#169)
4mo ago
docs
feat(api): export fullscreen effect bases for npm consumers (#149)
5mo ago
input
chore(docs): normalize em and en dashes to ascii hyphens (#161)
4mo ago
render
feat(assets): tighten btfont embedded texture policy and pre-decode validation (#168)
4mo ago
utils
feat(assets): tighten btfont embedded texture policy and pre-decode validation (#168)
4mo ago
BlitTech.test.ts
feat(api): convert BT namespace accessors to ES getters (#153)
5mo ago
BlitTech.ts
feat(examples): use partial configure() in basics demo (#162)
4mo ago