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blit-tech
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A WebGPU retro game engine for TypeScript, inspired by RetroBlit. Build pixel-perfect 2D games with a clean, fantasy-console-style API.
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blit-tech
/
src
/
core
8 files
at
main
Václav Vančura
·
test(core): expand render dimension limit coverage (#169)
·
4mo ago
6fb06394
BTAPI.test.ts
test(core): expand render dimension limit coverage (#169)
4mo ago
BTAPI.ts
feat(examples): use partial configure() in basics demo (#162)
4mo ago
GameLoop.test.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago
GameLoop.ts
feat(api): add opt-in dropped-frame detection with auto-calibrated baseline (#105)
5mo ago
IBlitTechDemo.test.ts
feat(examples): use partial configure() in basics demo (#162)
4mo ago
IBlitTechDemo.ts
feat(examples): use partial configure() in basics demo (#162)
4mo ago
WebGPUContext.test.ts
test(core): expand render dimension limit coverage (#169)
4mo ago
WebGPUContext.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago