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blit-tech
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A WebGPU retro game engine for TypeScript, inspired by RetroBlit. Build pixel-perfect 2D games with a clean, fantasy-console-style API.
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blit-tech
/
src
/
render
1 folder
·
16 files
at
main
Václav Vančura
·
feat(assets): tighten btfont embedded texture policy and pre-decode validation (#168)
·
4mo ago
13d8b1c8
effects
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago
IRenderer.ts
refactor(renderer): extract IRenderer contract and migrate to WebGpuRenderer (#129)
5mo ago
PaletteResolveUpscalePass.ts
chore(ci): align typescript 5.9.3 with api extractor declarations (#143)
5mo ago
PostProcessChain.test.ts
feat(renderer): split post-process into pixel + display tiers (#109)
5mo ago
PostProcessChain.ts
feat(renderer): use r8uint logical framebuffer with palette resolve upscale (#136)
5mo ago
PrimitivePipeline.test.ts
feat(renderer): use r8uint logical framebuffer with palette resolve upscale (#136)
5mo ago
PrimitivePipeline.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago
SoftwareRenderer.test.ts
feat(assets): tighten btfont embedded texture policy and pre-decode validation (#168)
4mo ago
SoftwareRenderer.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago
SoftwareTicker.test.ts
`feat(api): wire BTAPI backend selection and add in-canvas software renderer ticker` (#132)
5mo ago
SoftwareTicker.ts
chore(release): align version constants to 1.0.0 (#140)
5mo ago
SpritePipeline.test.ts
feat(renderer): use r8uint logical framebuffer with palette resolve upscale (#136)
5mo ago
SpritePipeline.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago
UpscalePass.test.ts
chore(ci): align typescript 5.9.3 with api extractor declarations (#143)
5mo ago
UpscalePass.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago
WebGpuRenderer.test.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago
WebGpuRenderer.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago