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blit-tech
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A WebGPU retro game engine for TypeScript, inspired by RetroBlit. Build pixel-perfect 2D games with a clean, fantasy-console-style API.
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blit-tech
/
src
/
assets
2 folders
·
15 files
at
main
Václav Vančura
·
feat(assets): tighten btfont embedded texture policy and pre-decode validation (#168)
·
4mo ago
13d8b1c8
fonts
feat(assets): add built-in 6x14 system font for BT.systemPrint() (#98)
6mo ago
palettes
feat(assets): add Palette.applyHUD() preset for common HUD color slots (#135)
5mo ago
AssetLoader.test.ts
feat(assets): cap sprite and bitmap font asset dimensions (#156)
5mo ago
AssetLoader.ts
feat(assets): cap sprite and bitmap font asset dimensions (#156)
5mo ago
BitmapFont.bench.ts
feat(assets): add BitmapFont benchmark suite (#76)
6mo ago
BitmapFont.test.ts
feat(assets): tighten btfont embedded texture policy and pre-decode validation (#168)
4mo ago
BitmapFont.ts
feat(assets): tighten btfont embedded texture policy and pre-decode validation (#168)
4mo ago
Palette.test.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago
Palette.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago
PaletteEffect.bench.ts
feat(assets): add palette effect system with cycling, fade, flash, and swap (#94)
6mo ago
PaletteEffect.test.ts
feat(assets): add palette effect system with cycling, fade, flash, and swap (#94)
6mo ago
PaletteEffect.ts
feat(assets): add palette effect system with cycling, fade, flash, and swap (#94)
6mo ago
SpriteSheet.test.ts
feat(assets): tighten btfont embedded texture policy and pre-decode validation (#168)
4mo ago
SpriteSheet.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago
SystemFont.bench.ts
feat(assets): add built-in 6x14 system font for BT.systemPrint() (#98)
6mo ago
SystemFont.test.ts
feat(assets): add built-in 6x14 system font for BT.systemPrint() (#98)
6mo ago
SystemFont.ts
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago