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hexwork
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HEXWORK - A Lantern in the Deep: 3D ASCII terminal roguelike RPG in Rust. Entirely designed and built by Muse Spark 1.3 to evaluate if I like the model.
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david.yapfest.club
b96585f8
Migrate phase11/12 process fixtures to the movement, timing and format contracts
main
1mo ago
Migrate phase11/12 process fixtures to the movement, timing and format contracts
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1mo ago
david.yapfest.club
545eff94
Render terrain through the observation projection; capture the t0 map
1mo ago
Render terrain through the observation projection; capture the t0 map
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1mo ago
david.yapfest.club
816e734b
Add terrain memory and the light bake that makes observation real
1mo ago
Add terrain memory and the light bake that makes observation real
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1mo ago
david.yapfest.club
d2642290
Repair CLI integration tests onto the real-movement and reach contracts
1mo ago
Repair CLI integration tests onto the real-movement and reach contracts
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1mo ago
david.yapfest.club
23be0949
Migrate the session onto admit_action, advance_tick, finalize_action
1mo ago
Migrate the session onto admit_action, advance_tick, finalize_action
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1mo ago
david.yapfest.club
6d33adc6
Add pending-action state layer; make action_timing the single duration source
1mo ago
Add pending-action state layer; make action_timing the single duration source
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1mo ago
david.yapfest.club
08b8f124
Document the Fluid player correction contract and legacy checkout path
1mo ago
Document the Fluid player correction contract and legacy checkout path
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1mo ago
david.yapfest.club
621442aa
Extract shared application runtime; add grounded session movement and paced terminal locomotion
1mo ago
Extract shared application runtime; add grounded session movement and paced terminal locomotion
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1mo ago
david.yapfest.club
828ab487
Convert actor authority to fixed millimetres; retire legacy save APIs
1mo ago
Convert actor authority to fixed millimetres; retire legacy save APIs
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1mo ago
david.yapfest.club
527964ce
Add checked fixed-point spatial, heading, pacing and sweep foundations
1mo ago
Add checked fixed-point spatial, heading, pacing and sweep foundations
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1mo ago
david.yapfest.club
3f81e656
feat: recover player camera and terminal spatial interface
1mo ago
feat: recover player camera and terminal spatial interface
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1mo ago
david.yapfest.club
ea84aa72
docs: map lantern semantics constructor and codec boundaries
1mo ago
docs: map lantern semantics constructor and codec boundaries
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1mo ago
david.yapfest.club
fe5f6be7
docs: scope lantern fuel authority and replay semantics risks
1mo ago
docs: scope lantern fuel authority and replay semantics risks
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1mo ago
david.yapfest.club
757962ba
feat: add atomic live tinker identification with process proof
1mo ago
feat: add atomic live tinker identification with process proof
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1mo ago
david.yapfest.club
b4cf841f
docs: freeze reviewed live tinker identification contract
1mo ago
docs: freeze reviewed live tinker identification contract
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1mo ago
david.yapfest.club
7b2e0846
docs: record measured opt1 test-loop gains and build tradeoff
1mo ago
docs: record measured opt1 test-loop gains and build tradeoff
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1mo ago
david.yapfest.club
3eb764a9
docs: define focused development and checkpoint validation tiers
1mo ago
docs: define focused development and checkpoint validation tiers
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1mo ago
david.yapfest.club
eab7b788
feat: wield carried weapons and apply bounded polearm reach
1mo ago
feat: wield carried weapons and apply bounded polearm reach
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1mo ago
david.yapfest.club
95c32f72
docs: freeze reviewed wield and polearm reach gameplay plan
1mo ago
docs: freeze reviewed wield and polearm reach gameplay plan
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1mo ago
david.yapfest.club
227d748c
docs: accept build repair under current stable validation scope
1mo ago
docs: accept build repair under current stable validation scope
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1mo ago
david.yapfest.club
c9288717
docs: record build audit results and validation boundaries
1mo ago
docs: record build audit results and validation boundaries
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1mo ago
david.yapfest.club
9d44e500
ci: verify compiler contracts and dependency provenance
1mo ago
ci: verify compiler contracts and dependency provenance
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1mo ago
david.yapfest.club
1a83a883
build: checkpoint compatible dependency graph and source fixes
1mo ago
build: checkpoint compatible dependency graph and source fixes
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1mo ago
david.yapfest.club
dfcafb2d
docs: freeze reviewed Rust 1.75 compatibility repair plan
1mo ago
docs: freeze reviewed Rust 1.75 compatibility repair plan
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1mo ago
david.yapfest.club
e4cfd4ca
fix: orient tactical map with player terrain and active Z bounds
1mo ago
fix: orient tactical map with player terrain and active Z bounds
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1mo ago
david.yapfest.club
50d90050
docs: freeze reviewed tactical orientation implementation plan
1mo ago
docs: freeze reviewed tactical orientation implementation plan
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1mo ago
david.yapfest.club
80888c7e
fix(ui): keep essential HUD status and quit visible at 80 columns
1mo ago
fix(ui): keep essential HUD status and quit visible at 80 columns
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1mo ago
david.yapfest.club
c62bf8d5
fix: keep Contracts rejection recoverable and atomic
1mo ago
fix: keep Contracts rejection recoverable and atomic
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1mo ago
david.yapfest.club
89ca988b
test: verify presentation reload identity through replay
1mo ago
test: verify presentation reload identity through replay
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1mo ago
david.yapfest.club
aacf203a
docs: record first-session playability blockers
1mo ago
docs: record first-session playability blockers
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1mo ago
david.yapfest.club
5e6e99ea
feat: integrate confirmed live item transfers
1mo ago
feat: integrate confirmed live item transfers
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1mo ago
david.yapfest.club
f5acbce2
test: pin actual v4 fixture character choices
1mo ago
test: pin actual v4 fixture character choices
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1mo ago
david.yapfest.club
6864858b
feat: prepare atomic item transfer foundations
1mo ago
feat: prepare atomic item transfer foundations
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1mo ago
david.yapfest.club
cd26ed83
test: preserve genuine pre-transfer v4 artifacts
1mo ago
test: preserve genuine pre-transfer v4 artifacts
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1mo ago
david.yapfest.club
ff95f25f
docs: freeze atomic transfer plan and evidence boundaries
1mo ago
docs: freeze atomic transfer plan and evidence boundaries
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1mo ago
david.yapfest.club
7834d52b
Integrate bounded read-only inventory and look browser
1mo ago
Integrate bounded read-only inventory and look browser
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1mo ago
david.yapfest.club
7b64076f
Show live feedback and retain play after atomic input rejection
1mo ago
Show live feedback and retain play after atomic input rejection
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1mo ago
david.yapfest.club
be4ba272
Persist live presentation controls and correct tactical projection
1mo ago
Persist live presentation controls and correct tactical projection
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1mo ago
david.yapfest.club
5634001e
Integrate bounded physical keymaps into chargen and play
1mo ago
Integrate bounded physical keymaps into chargen and play
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1mo ago
david.yapfest.club
b622da7c
Verify production lineage, rejection, and recovery paths
1mo ago
Verify production lineage, rejection, and recovery paths
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1mo ago
david.yapfest.club
e6f486dd
Close reviewed frontend lifecycle and presentation defects
1mo ago
Close reviewed frontend lifecycle and presentation defects
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1mo ago
david.yapfest.club
f061426d
Checkpoint v4 lineage and production frontend integration
1mo ago
Checkpoint v4 lineage and production frontend integration
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1mo ago
david.yapfest.club
8167599d
Specify deterministic lineage and recoverable artifact integration
1mo ago
Specify deterministic lineage and recoverable artifact integration
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1mo ago
david.yapfest.club
1980b0e2
Integrate deterministic game sessions and Story lifecycle replay
1mo ago
Integrate deterministic game sessions and Story lifecycle replay
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1mo ago
david.yapfest.club
ac7ee2d2
Add QoL accessibility and audio components with key remapping
1mo ago
Add QoL accessibility and audio components with key remapping
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1mo ago
david.yapfest.club
97edbd8d
Add bounded v3 run and lifecycle replay persistence
1mo ago
Add bounded v3 run and lifecycle replay persistence
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1mo ago
david.yapfest.club
6916620a
Add validated Milthollow and connected Deep runtime plans
1mo ago
Add validated Milthollow and connected Deep runtime plans
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1mo ago
david.yapfest.club
80183f00
Add validated runtime content pack and supported item expansion
1mo ago
Add validated runtime content pack and supported item expansion
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1mo ago
david.yapfest.club
ecec7889
Build authoritative runtime checkpoints and deterministic melee
1mo ago
Build authoritative runtime checkpoints and deterministic melee
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1mo ago
david.yapfest.club
be6c7b72
Phase 11 death saves replays: permadeath, modes, snapshots, demos, gate green
1mo ago
Phase 11 death saves replays: permadeath, modes, snapshots, demos, gate green
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1mo ago
david.yapfest.club
ece98d75
Phase 10 contracts dungeons: 62 contracts, 12-floor Deep, 42 monsters, vault choice, EA gate green
1mo ago
Phase 10 contracts dungeons: 62 contracts, 12-floor Deep, 42 monsters, vault choice, EA gate green
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1mo ago
david.yapfest.club
2b0a1241
Phase 9 NPCs towns economy: minds, schedules, coinage, services, gate green
1mo ago
Phase 9 NPCs towns economy: minds, schedules, coinage, services, gate green
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1mo ago
david.yapfest.club
3eaa4ece
Phase 8 magic: hymn casting, verb resolvers, bargains, chapel text, gate green
1mo ago
Phase 8 magic: hymn casting, verb resolvers, bargains, chapel text, gate green
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1mo ago
david.yapfest.club
00fcb86b
Phase 7 items and identification: instances, HAUL, identify paths, tags gate green
1mo ago
Phase 7 items and identification: instances, HAUL, identify paths, tags gate green
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1mo ago
david.yapfest.club
34a20e49
Phase 6 character progression: ancestries, callings, growth, reputation, sheet
1mo ago
Phase 6 character progression: ancestries, callings, growth, reputation, sheet
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1mo ago
david.yapfest.club
0d600223
Phase 5 terminal UI loop: backend, screens, main loop, arena gate green
1mo ago
Phase 5 terminal UI loop: backend, screens, main loop, arena gate green
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1mo ago
david.yapfest.club
994993a2
Phase 4 renderer: DDA raycaster, shade, cameras, ANSI, palettes, scene gate green
1mo ago
Phase 4 renderer: DDA raycaster, shade, cameras, ANSI, palettes, scene gate green
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1mo ago
david.yapfest.club
eec229f1
Phase 3 content pipeline: schemas, canonical data, loaders, pack gate green
1mo ago
Phase 3 content pipeline: schemas, canonical data, loaders, pack gate green
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1mo ago
hexwork
8048d2c4
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
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