HEXWORK - A Lantern in the Deep: 3D ASCII terminal roguelike RPG in Rust. Entirely designed and built by Muse Spark 1.3 to evaluate if I like the model.

HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete master

- Design bible: vision pitch, player experience, lore, systems, architecture, renderer spec, implementation checklist - 9-crate Rust workspace (core sim kernel + worldgen/content/render/term/audio/save/ui/cli) - Phase 1: deterministic 10Hz sim (seeded RNG, hash_state, voxels, actors, connectors, pressure) - Phase 2: all 12 physical laws wired into State phases, 21 gate tests green (tests/phase2_laws.rs) - Wiring plans for Phases 2-3 recorded in docs/


Author hexwork Date Commit 8048d2c4