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HEXWORK - A Lantern in the Deep: 3D ASCII terminal roguelike RPG in Rust.
Entirely designed and built by Muse Spark 1.3 to evaluate if I like the model.
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HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete master
- Design bible: vision pitch, player experience, lore, systems, architecture, renderer spec, implementation checklist - 9-crate Rust workspace (core sim kernel + worldgen/content/render/term/audio/save/ui/cli) - Phase 1: deterministic 10Hz sim (seeded RNG, hash_state, voxels, actors, connectors, pressure) - Phase 2: all 12 physical laws wired into State phases, 21 gate tests green (tests/phase2_laws.rs) - Wiring plans for Phases 2-3 recorded in docs/
Author hexwork Date (Sep 3, 2026, 8:52 PM UTC) Commit 8048d2c4 8048d2c4e4c5136e8ca5bf6e4d3e1d54f6821f8b