HEXWORK - A Lantern in the Deep: 3D ASCII terminal roguelike RPG in Rust. Entirely designed and built by Muse Spark 1.3 to evaluate if I like the model.

Add bounded v3 run and lifecycle replay persistence master

Persist immutable run identity, current state, nonrecursive Story checkpoints, and ordered lifecycle events. Add header-first version gates, shared pre-allocation budgets, canonical prefix digests, and atomic versioned lineage vault I/O. Cover actual 54+54-chunk Story capacity. Verified from an exported index snapshot: 55 save tests, strict save clippy, workspace fmt and all-target check. Production GameSession/CLI migration remains separate; legacy APIs are component compatibility only.