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HEXWORK - A Lantern in the Deep: 3D ASCII terminal roguelike RPG in Rust.
Entirely designed and built by Muse Spark 1.3 to evaluate if I like the model.
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Document the Fluid player correction contract and legacy checkout path master
docs/fluid-player-design.md records the approved target: single fixed-point actor authority, exact 10 Hz / 3-substep geometry, the three pacing policies with Action-paced default, explicit action durations, pending-effect and resumable-Inn ordering, lit-integer-LOS terrain-only observation memory, and the future v5 schema break. It also preserves the prior first-person acceptance failure and states plainly which parts are target rather than delivered behaviour. README points at the contract and documents the safe legacy-grid-final worktree checkout for operating on original run/replay files without conversion.
Author david.yapfest.club Date (Sep 11, 2026, 4:41 AM UTC) Commit 08b8f124 08b8f1245bfc52ea00d3dfd3c432f402f4bd2840 Parent 621442aa 621442aa32e1ef9a84b78baf43968551a7f30721