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misaligned
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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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Overview
Overview
Issues
Issues
Pulls
Pulls
Pipelines
Pipelines
Commits on
8b980ecafa749da3bbebfa8034ca19bb0f2f86d6
Cameron
8b980eca
Stop Bevy restyle from running every display frame.
2mo ago
Stop Bevy restyle from running every display frame.
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committed
2mo ago
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4d125a58
Generate DEVLOG and specs board from unique sources.
2mo ago
Generate DEVLOG and specs board from unique sources.
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committed
2mo ago
Cameron
a67009fb
Hover + 1-4 assigns machine mode immediately
2mo ago
Hover + 1-4 assigns machine mode immediately
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committed
2mo ago
Cameron
30860a1b
Add selection hotkeys for machine modes and actions
2mo ago
Add selection hotkeys for machine modes and actions
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committed
2mo ago
Cameron
89652f01
Implement agent-scale claims, worktrees, land, heartbeats.
2mo ago
Implement agent-scale claims, worktrees, land, heartbeats.
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committed
2mo ago
Cameron
a7ec3513
Say recordings are waiting, not raw.
2mo ago
Say recordings are waiting, not raw.
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committed
2mo ago
Cameron
6443f546
Blend material fog into the dark room.
2mo ago
Blend material fog into the dark room.
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committed
2mo ago
Cameron
d4f4dde2
Remove day-job exposure: WORK sheds nothing
2mo ago
Remove day-job exposure: WORK sheds nothing
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committed
2mo ago
Cameron
8f067f8b
Consolidate Operations Demand and repair save migration
2mo ago
Consolidate Operations Demand and repair save migration
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committed
2mo ago
Cameron
05b31b35
Capture agent-scale architecture and deferred crate workspace.
2mo ago
Capture agent-scale architecture and deferred crate workspace.
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committed
2mo ago
Cameron
90a29081
Match wake look-at height to the close play camera.
2mo ago
Match wake look-at height to the close play camera.
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committed
2mo ago
Cameron
19f75c56
Earn the floor from the first job.
2mo ago
Earn the floor from the first job.
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committed
2mo ago
Cameron
23ab89b8
Implement the dark frame: the material render shows only light
2mo ago
Implement the dark frame: the material render shows only light
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committed
2mo ago
Cameron
a57e970c
Speed the check gate: tiers, lock, fewer cargo walls.
2mo ago
Speed the check gate: tiers, lock, fewer cargo walls.
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committed
2mo ago
Cameron
c1ea70b7
Feed research from bone that reaches the core sink.
2mo ago
Feed research from bone that reaches the core sink.
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committed
2mo ago
Cameron
470b56a8
Tick: record landed route blips in machine-work status.
2mo ago
Tick: record landed route blips in machine-work status.
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committed
2mo ago
Cameron
ffee8053
Pull the material camera in close like a room security cam.
2mo ago
Pull the material camera in close like a room security cam.
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committed
2mo ago
Cameron
cb226ba9
Lock beam-first opening: light, then sound, then form.
2mo ago
Lock beam-first opening: light, then sound, then form.
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committed
2mo ago
Cameron
9eee0610
Document the Ears screenshot harness.
2mo ago
Document the Ears screenshot harness.
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committed
2mo ago
Cameron
d6ff88c3
Implement the feel floor: rails, pads, and the build beam.
2mo ago
Implement the feel floor: rails, pads, and the build beam.
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committed
2mo ago
Cameron
360065f7
Capture WORK/THINK: heat is the price of thinking
2mo ago
Capture WORK/THINK: heat is the price of thinking
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committed
2mo ago
Cameron
bf0cc6ae
Add the environment variable registry and MISALIGNED_WAKE
2mo ago
Add the environment variable registry and MISALIGNED_WAKE
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committed
2mo ago
Cameron
14ee106d
Lift dial verb into picker title
2mo ago
Lift dial verb into picker title
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committed
2mo ago
Cameron
6ca022cb
Prototype the wake and remove the HDR blackout
2mo ago
Prototype the wake and remove the HDR blackout
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committed
2mo ago
Cameron
3a06135d
Align ACTIONS dial columns
2mo ago
Align ACTIONS dial columns
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committed
2mo ago
Cameron
e2f83c9d
Capture the feel floor: rails, pads, and the build beam.
2mo ago
Capture the feel floor: rails, pads, and the build beam.
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Cameron
committed
2mo ago
Cameron
24cacf11
Implement ACTIONS status dials
2mo ago
Implement ACTIONS status dials
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committed
2mo ago
Cameron
93fce2ab
Implement Operations work as Demand dockets.
2mo ago
Implement Operations work as Demand dockets.
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committed
2mo ago
Cameron
b1cab48a
Capture ACTIONS status-dials design
2mo ago
Capture ACTIONS status-dials design
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committed
2mo ago
Cameron
8f364231
Capture the dark frame: material render shows only light
2mo ago
Capture the dark frame: material render shows only light
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Cameron
committed
2mo ago
Cameron
ff8f7535
Darken the ground to one shared floor
2mo ago
Darken the ground to one shared floor
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committed
2mo ago
Cameron
1d1f17c2
checkpoint before checking out worktree-demand-route-anim
2mo ago
checkpoint before checking out worktree-demand-route-anim
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committed
2mo ago
Cameron
da9f907d
Show addressed Demand on work routes
2mo ago
Show addressed Demand on work routes
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committed
2mo ago
Cameron
40f191eb
Route CLAIM CAMERA through Operations Demand
2mo ago
Route CLAIM CAMERA through Operations Demand
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committed
2mo ago
Cameron
226248fd
Light the core as a linear fixture
2mo ago
Light the core as a linear fixture
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committed
2mo ago
Cameron
1b0513f9
Render Heard as a bone noise field after the Ears tap.
2mo ago
Render Heard as a bone noise field after the Ears tap.
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committed
2mo ago
Cameron
cb5ba5b7
Make work-token stacks readable at default camera.
2mo ago
Make work-token stacks readable at default camera.
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committed
2mo ago
Cameron
9fe99d41
Draw in-flight work blips crawling the wire.
2mo ago
Draw in-flight work blips crawling the wire.
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committed
2mo ago
Cameron
5c617906
Matte pass: chalk surfaces, the core reads as geometry not flare
2mo ago
Matte pass: chalk surfaces, the core reads as geometry not flare
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Cameron
committed
2mo ago
Cameron
017270f7
Bank the exposure drift downwind
2mo ago
Bank the exposure drift downwind
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committed
2mo ago
Cameron
329b7d6c
Decide exposure: particulate residue with footprint trails
2mo ago
Decide exposure: particulate residue with footprint trails
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committed
2mo ago
Cameron
714102a4
Make the wiki corpus self-enforcing
2mo ago
Make the wiki corpus self-enforcing
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committed
2mo ago
Cameron
b2b24df2
Wire token anchors into the game render
2mo ago
Wire token anchors into the game render
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committed
2mo ago
Cameron
f71ff6f3
Add Type: log header to Operations Demand session log.
2mo ago
Add Type: log header to Operations Demand session log.
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committed
2mo ago
Cameron
65e66218
Amend demand tokens to glowing information cubes
2mo ago
Amend demand tokens to glowing information cubes
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committed
2mo ago
Cameron
bd5d69ae
Decide Operations work is Demand (issue #3).
2mo ago
Decide Operations work is Demand (issue #3).
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committed
2mo ago
Cameron
53b2f817
Make the wiki the design corpus
2mo ago
Make the wiki the design corpus
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committed
2mo ago
Cameron
022641f1
Adopt the sleek kit: the strip is the machine's only lamp
2mo ago
Adopt the sleek kit: the strip is the machine's only lamp
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committed
2mo ago
Cameron
f38177ed
Prototype work-token anchor art in the asset tester
2mo ago
Prototype work-token anchor art in the asset tester
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Cameron
committed
2mo ago
Cameron
e7edf264
Implement Operations as the fourth fleet mode
2mo ago
Implement Operations as the fourth fleet mode
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committed
2mo ago
Cameron
a92e3cc0
Implement the computer visual language in game and terminal
2mo ago
Implement the computer visual language in game and terminal
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Cameron
committed
2mo ago
Cameron
272a211f
Decide knowledge token material: ivory mercury
2mo ago
Decide knowledge token material: ivory mercury
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committed
2mo ago
Cameron
2aecf832
Harvest issue #2: Act One opens Ears-first.
2mo ago
Harvest issue #2: Act One opens Ears-first.
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Cameron
committed
2mo ago
Cameron
0d3703b7
Decide the four fleet modes
2mo ago
Decide the four fleet modes
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committed
2mo ago
Cameron
b36f6f66
Add plainspoken design companion workflow
2mo ago
Add plainspoken design companion workflow
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committed
2mo ago
Cameron
0e5ffedd
Propose Operations mode for active work
2mo ago
Propose Operations mode for active work
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committed
2mo ago
Cameron
9e4d498e
Graphics pass on the asset tester
2mo ago
Graphics pass on the asset tester
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committed
2mo ago
Cameron
eb668fe3
Propose typed knowledge sinks
2mo ago
Propose typed knowledge sinks
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committed
2mo ago
Cameron
9cdb23aa
Deepen the monolith facet creases
2mo ago
Deepen the monolith facet creases
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committed
2mo ago
Cameron
bd6f0e59
Keep knowledge flowing into the core
2mo ago
Keep knowledge flowing into the core
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committed
2mo ago
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