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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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Draw in-flight work blips crawling the wire. master
Demand and knowledge hops now expose Sim::work_in_flight so Bevy, terminal, and agent can show teal/bone cargo moving between nodes instead of only stacks after deposit. Defense: wiki/mechanics/machine-work.md — tokens are the flow substrate rendered; queue depth is stacks and in-flight quanta are moving blips. The Voss desktop -> switch -> host path already existed; this makes the hop visible. Co-authored-by: Cursor <cursoragent@cursor.com>
Author Cameron Co-author Cursor Date (Jul 10, 2026, 4:55 AM UTC) Commit 9fe99d41 9fe99d4168002315814fab27e95d851fe4b60cb7 Parent 5c617906 5c617906a76e41c939738632f81375c87635dfe0