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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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Tick: record landed route blips in machine-work status. master
Commit 9fe99d4 landed in-flight route quanta (Sim::work_in_flight, blips in Bevy/terminal/agent) but machine-work.md and ROADMAP #33 still marked them pending. Stale knowledge is a corpus-honesty violation; this aligns the status note, criteria 4/5, and the ROADMAP Next line with the code. Consumption animation remains the pending render piece. Defense: wiki/process/tick.md — knowledge pages must stay honest; the spec's Status note claimed pending work that log/2026-07-09-route-blips.md records as landed. Docs-only, no behavior change.
Author Cameron Date (Jul 10, 2026, 6:36 AM UTC) Commit 470b56a8 470b56a877498f2bd8c9cdc29b302d877a1b8bde Parent ffee8053 ffee8053ae0009770d791831bd4135919187c48a