A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Tick: record landed route blips in machine-work status. master

Commit 9fe99d4 landed in-flight route quanta (Sim::work_in_flight, blips in Bevy/terminal/agent) but machine-work.md and ROADMAP #33 still marked them pending. Stale knowledge is a corpus-honesty violation; this aligns the status note, criteria 4/5, and the ROADMAP Next line with the code. Consumption animation remains the pending render piece. Defense: wiki/process/tick.md — knowledge pages must stay honest; the spec's Status note claimed pending work that log/2026-07-09-route-blips.md records as landed. Docs-only, no behavior change.


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