A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Bank the exposure drift downwind master

The even halo read as decoration; dust reads as accumulation. The drift scatter now biases toward an airflow-shadow direction — fuller reach downwind, thinned upwind, slight center offset — still a pure deterministic function of the amount. Defense: a [TUNE] pass within the decided exposure form (mechanics/machine-work.md, amended with the uneven-settling note in this commit): density and spread still carry the amount, paused geometry still reads, no RNG or wall clock enters the renderer.


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3 changed files