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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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Bank the exposure drift downwind master
The even halo read as decoration; dust reads as accumulation. The drift scatter now biases toward an airflow-shadow direction — fuller reach downwind, thinned upwind, slight center offset — still a pure deterministic function of the amount. Defense: a [TUNE] pass within the decided exposure form (mechanics/machine-work.md, amended with the uneven-settling note in this commit): density and spread still carry the amount, paused geometry still reads, no RNG or wall clock enters the renderer.
Author Cameron Date (Jul 10, 2026, 4:39 AM UTC) Commit 017270f7 017270f7e688e07a19b44d2bc237b07a65c258b2 Parent 329b7d6c 329b7d6cd046cfb473f26c20f971db511b062086