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Perl game server for TLE Community
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Overview
Overview
Issues
Issues
1
Pulls
Pulls
2
Pipelines
Pipelines
server
/
lib
/
Lacuna
/
DB
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Result
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Building
7 folders
·
59 files
at
main
Natalie Rose
·
Move back to referring to assets_url when appropriate
·
2w ago
ff788808
Energy
Environmental/Science/Mining affinity was being applied to waste conversion buildings instead of manufacturing affinity.
15y ago
Food
lowered food consumption rates to make more competitive and possibly usefull.
14y ago
Module
Add a bit of red tape back.
10y ago
Ore
First stab at an effective_level / effective_efficiency
11y ago
Permanent
Halls don't need to show up in buildable. Ever. Frees up image for other purposes.
10y ago
Waste
effective_*_affinity wrappers
11y ago
Water
Adjusted water output a bit.
13y ago
Archaeology.pm
Move back to referring to assets_url when appropriate
2w ago
Capitol.pm
Clean up add_news/sprintf's. Also, if add_news is getting a single string, no point in running it through sprintf anyway, just to avoid accidentally removing %'s, to DWIM better.
11y ago
CloakingLab.pm
handle utf8 better
15y ago
DeployedBleeder.pm
Deployed bleeders shouldn't get subbed.
10y ago
Development.pm
Deployed bleeders shouldn't get subbed.
10y ago
DistributionCenter.pm
Smartmatch cleanup
1mo ago
Embassy.pm
Add in the inbox handling.
10y ago
Energy.pm
handle utf8 better
15y ago
EntertainmentDistrict.pm
handle utf8 better
15y ago
Espionage.pm
effective_*_affinity wrappers
11y ago
Food.pm
Some more appropriate news updates for upgrades.
11y ago
GasGiantLab.pm
setting max instances
15y ago
GeneticsLab.pm
Smartmatch cleanup
1mo ago
Intelligence.pm
effective_*_affinity wrappers
11y ago
IntelTraining.pm
First stab at an effective_level / effective_efficiency
11y ago
LCOTa.pm
Smartmatch cleanup
1mo ago
LCOTb.pm
added the lost city of tyleon
15y ago
LCOTc.pm
fixed juxtaposed images
15y ago
LCOTd.pm
fixed juxtaposed images
15y ago
LCOTe.pm
fixed juxtaposed images
15y ago
LCOTf.pm
added the lost city of tyleon
15y ago
LCOTg.pm
fixed juxtaposed images
15y ago
LCOTh.pm
fixed juxtaposed images
15y ago
LCOTi.pm
fixed juxtaposed images
15y ago
LuxuryHousing.pm
added 7 new buildings, and started on stake
15y ago
MayhemTraining.pm
First stab at an effective_level / effective_efficiency
11y ago
MercenariesGuild.pm
Smartmatch cleanup
1mo ago
MissionCommand.pm
various mission improvements
15y ago
Module.pm
Move some red tape around.
10y ago
MunitionsLab.pm
Added tests for Munitions build and purchase ships bugs
15y ago
Network19.pm
Merge remote-tracking branch 'upstream/develop' into fireartist-bhg-refactor
13y ago
Observatory.pm
First stab at an effective_level / effective_efficiency
11y ago
Ore.pm
handle utf8 better
15y ago
Oversight.pm
handle utf8 better
15y ago
Park.pm
First stab at an effective_level / effective_efficiency
11y ago
Permanent.pm
Clean up population calculation, moving it to individual buildings, allowing some buildings to dictate their population growth rate differently than others, including no population for bleeders, pods, and permanent buildings.
11y ago
PilotTraining.pm
handle utf8 better
15y ago
PlanetaryCommand.pm
Add a bit of red tape back.
10y ago
PoliticsTraining.pm
First stab at an effective_level / effective_efficiency
11y ago
Propulsion.pm
handle utf8 better
15y ago
SAW.pm
Refactored to move some repetitive code into roles.
13y ago
Security.pm
effective_*_affinity wrappers
11y ago
Shipyard.pm
Happy citizens can build stuff faster. Also reduced the severity of the penalty for unhappy building. (Spies unchanged.)
11y ago
SpacePort.pm
One ship does not make an attack group
11y ago
SSLa.pm
Smartmatch cleanup
1mo ago
SSLb.pm
Merge pull request #146 from lemming552/develop
13y ago
SSLc.pm
Merge pull request #146 from lemming552/develop
13y ago
SSLd.pm
Merge pull request #146 from lemming552/develop
13y ago
Stockpile.pm
Smartmatch cleanup
1mo ago
SubspaceSupplyDepot.pm
Need to specify hold size for The Gift so that it can be pushed to other colonies.
11y ago
SupplyPod.pm
Clean up population calculation, moving it to individual buildings, allowing some buildings to dictate their population growth rate differently than others, including no population for bleeders, pods, and permanent buildings.
11y ago
TerraformingLab.pm
setting max instances
15y ago
TheftTraining.pm
First stab at an effective_level / effective_efficiency
11y ago
ThemePark.pm
First stab at an effective_level / effective_efficiency
11y ago
Trade.pm
Missed a file for last commit.
10y ago
Transporter.pm
Smartmatch cleanup
1mo ago
University.pm
convert single to find or first.
11y ago
Waste.pm
Environmental/Science/Mining affinity was being applied to waste conversion buildings instead of manufacturing affinity.
15y ago
Water.pm
handle utf8 better
15y ago