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hexwork
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HEXWORK - A Lantern in the Deep: 3D ASCII terminal roguelike RPG in Rust. Entirely designed and built by Muse Spark 1.3 to evaluate if I like the model.
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hexwork
/
crates
/
hexwork-core
/
src
51 files
at
main
david.yapfest.club
·
Add terrain memory and the light bake that makes observation real
·
1mo ago
816e734b
action_timing.rs
Add checked fixed-point spatial, heading, pacing and sweep foundations
1mo ago
action.rs
Add pending-action state layer; make action_timing the single duration source
1mo ago
actor.rs
Convert actor authority to fixed millimetres; retire legacy save APIs
1mo ago
air.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
bargain.rs
Phase 8 magic: hymn casting, verb resolvers, bargains, chapel text, gate green
1mo ago
casting.rs
Convert actor authority to fixed millimetres; retire legacy save APIs
1mo ago
cause.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago
character.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago
checkpoint.rs
Add terrain memory and the light bake that makes observation real
1mo ago
connector.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago
death.rs
Checkpoint v4 lineage and production frontend integration
1mo ago
dungeon.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago
economy.rs
Phase 9 NPCs towns economy: minds, schedules, coinage, services, gate green
1mo ago
ecs.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
epitaphs.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago
fire.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
fluids.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
gravity.rs
Convert actor authority to fixed millimetres; retire legacy save APIs
1mo ago
heading_table.rs
Add checked fixed-point spatial, heading, pacing and sweep foundations
1mo ago
heading.rs
Add checked fixed-point spatial, heading, pacing and sweep foundations
1mo ago
hymn.rs
Phase 8 magic: hymn casting, verb resolvers, bargains, chapel text, gate green
1mo ago
inventory.rs
Phase 7 items and identification: instances, HAUL, identify paths, tags gate green
1mo ago
item.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago
laws.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago
lib.rs
Add terrain memory and the light bake that makes observation real
1mo ago
light.rs
feat: recover player camera and terminal spatial interface
1mo ago
locomotion_grid.rs
Add checked fixed-point spatial, heading, pacing and sweep foundations
1mo ago
locomotion.rs
Add checked fixed-point spatial, heading, pacing and sweep foundations
1mo ago
materials.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
modes.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago
npc.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago
observation.rs
Add terrain memory and the light bake that makes observation real
1mo ago
pacing.rs
Add checked fixed-point spatial, heading, pacing and sweep foundations
1mo ago
pending.rs
Add pending-action state layer; make action_timing the single duration source
1mo ago
phases.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
pressure.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
reputation.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago
rng.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago
rope.rs
Convert actor authority to fixed millimetres; retire legacy save APIs
1mo ago
rot.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
runtime.rs
Add terrain memory and the light bake that makes observation real
1mo ago
scent.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
schedule.rs
Phase 9 NPCs towns economy: minds, schedules, coinage, services, gate green
1mo ago
services.rs
Add pending-action state layer; make action_timing the single duration source
1mo ago
signal.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
sound.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
spatial.rs
Add checked fixed-point spatial, heading, pacing and sweep foundations
1mo ago
state.rs
Add terrain memory and the light bake that makes observation real
1mo ago
structure.rs
HEXWORK baseline: pre-production bible (docs 00-06), Phases 0-2 complete
1mo ago
training.rs
Phase 6 character progression: ancestries, callings, growth, reputation, sheet
1mo ago
voxel.rs
Build authoritative runtime checkpoints and deterministic melee
1mo ago