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HEXWORK - A Lantern in the Deep: 3D ASCII terminal roguelike RPG in Rust.
Entirely designed and built by Muse Spark 1.3 to evaluate if I like the model.
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1.1 kB · 57 lines
Rust
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758//! hexwork-core: deterministic simulation kernel.//!//! Laws (docs/04-software-architecture.md)://! - No I/O, no terminal, no threads, no nondeterminism.//! - Fixed 10Hz tick, 12 ordered phases.//! - All randomness from seeded streams (`seed ^ domain_tag`).//! - `BTreeMap`/indexed pools only — never `HashMap` in sim paths.
pub mod action;pub mod action_timing;pub mod actor;pub mod air;pub mod bargain;pub mod casting;pub mod cause;pub mod character;pub mod checkpoint;pub mod connector;pub mod death;pub mod dungeon;pub mod economy;pub mod ecs;pub mod epitaphs;pub mod fire;pub mod fluids;pub mod gravity;pub mod heading;pub mod hymn;pub mod inventory;pub mod item;pub mod laws;pub mod light;pub mod locomotion;mod locomotion_grid;pub mod materials;pub mod modes;pub mod npc;pub mod observation;pub mod pacing;pub mod pending;pub mod phases;pub mod pressure;pub mod reputation;pub mod rng;pub mod rope;pub mod rot;pub mod runtime;pub mod scent;pub mod schedule;pub mod services;pub mod signal;pub mod sound;pub mod spatial;pub mod state;pub mod structure;pub mod training;pub mod voxel;