//! hexwork-core: deterministic simulation kernel. //! //! Laws (docs/04-software-architecture.md): //! - No I/O, no terminal, no threads, no nondeterminism. //! - Fixed 10Hz tick, 12 ordered phases. //! - All randomness from seeded streams (`seed ^ domain_tag`). //! - `BTreeMap`/indexed pools only — never `HashMap` in sim paths. pub mod action; pub mod action_timing; pub mod actor; pub mod air; pub mod bargain; pub mod casting; pub mod cause; pub mod character; pub mod checkpoint; pub mod connector; pub mod death; pub mod dungeon; pub mod economy; pub mod ecs; pub mod epitaphs; pub mod fire; pub mod fluids; pub mod gravity; pub mod heading; pub mod hymn; pub mod inventory; pub mod item; pub mod laws; pub mod light; pub mod locomotion; mod locomotion_grid; pub mod materials; pub mod modes; pub mod npc; pub mod observation; pub mod pacing; pub mod pending; pub mod phases; pub mod pressure; pub mod reputation; pub mod rng; pub mod rope; pub mod rot; pub mod runtime; pub mod scent; pub mod schedule; pub mod services; pub mod signal; pub mod sound; pub mod spatial; pub mod state; pub mod structure; pub mod training; pub mod voxel;