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david.boston
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hexwork
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HEXWORK - A Lantern in the Deep: 3D ASCII terminal roguelike RPG in Rust. Entirely designed and built by Muse Spark 1.3 to evaluate if I like the model.
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hexwork
/
crates
10 folders
at
main
david.yapfest.club
·
Migrate phase11/12 process fixtures to the movement, timing and format contracts
·
1mo ago
b96585f8
hexwork-audio
build: checkpoint compatible dependency graph and source fixes
1mo ago
hexwork-cli
Migrate phase11/12 process fixtures to the movement, timing and format contracts
1mo ago
hexwork-content
build: checkpoint compatible dependency graph and source fixes
1mo ago
hexwork-core
Add terrain memory and the light bake that makes observation real
1mo ago
hexwork-game
Render terrain through the observation projection; capture the t0 map
1mo ago
hexwork-render
feat: recover player camera and terminal spatial interface
1mo ago
hexwork-save
Add terrain memory and the light bake that makes observation real
1mo ago
hexwork-term
Extract shared application runtime; add grounded session movement and paced terminal locomotion
1mo ago
hexwork-ui
feat: add atomic live tinker identification with process proof
1mo ago
hexwork-worldgen
build: checkpoint compatible dependency graph and source fixes
1mo ago