Project Virulence #
An overhaul modpack centered around Scape and Run: Parasites, Better With Mods, and Pyrotech. How you progress through the game has changed significantly, and the early to mid game is generally longer, and balance-breaking end game items are removed or made unusable. Mobs have new behaviours and will generally hunt you down more aggressively.
This modpack is still heavily work-in-progress and many things are likely planned to change.
Features: #
General changes
-
New worlds instantly start at midnight
-
New worlds have a 1 minute grace period before monsters start spawning
-
Hardcore darkness
-
Staying in the dark for too without a light source long will kill you
-
Starting amount of maximum health has been reduced from 10 hearts to 6 hearts
-
Hunger has been removed and replaced with a different food system:
-
Eating food will now directly heal you
-
Eating too much of the same food with cause diminishing returns
-
Eating a wide variety of foods can increase your maximum health
-
-
You can now attack with offhand weapons
-
Haste now affects attack speed
-
Shields have had their 5 tick delay removed
-
Players can have their guard broken by explosions or other extreme damage when blocked with a shield
-
Dying will now spawn in a totem of holding to carry your items
-
Dying again before collecting the totem of holding will break it, spilling your items everywhere
-
Every axe's damage has been nerfed significantly
-
Furnaces are no longer an early game item, the campfire and brick oven takes its place
-
Metal must be smelted in a bloomery and hit with a hammer into an ingot
-
Diamonds must be combined with an iron ingot and a creeper oyster to be usable in crafting
-
Instant damage has been nerfed
-
Instant health has been nerfed
-
Enchanting tables can now be upgraded
-
Mending has been removed
-
Anvils have had their XP repair cost removed
-
All elytra have been broken and can no longer be repaired or used
-
Coordinates in the F3 menu are disabled
-
Compasses will show coordinates when held
-
Compasses now properly point north
-
Celestial events have been added:
-
Night events:
-
Full moon: Grants buffs to hostile mobs, makes untamed wolves hostile. Does not happen on the first night
-
Blood moon: Mobs spawn significantly more frequently
-
Star shower: Falling stars appear more frequently
-
-
Day events:
-
Grim eclipse: The sun is covered by an unknown object and mobs will continue to spawn for the duration of the day
-
Red giant: Mobs gain extra health and immunity to fire
-
-
Mob changes
-
Blazes explode on death
-
Blazes ignite entities that touch it
-
Blazes can push attackers away
-
Creepers have a slightly larger explosion radius
-
Creepers take less time to explode (30 ticks -> 15 ticks)
-
Creepers can leap at their target
-
Creepers have a slight speed buff
-
Endermen, assimilated endermen, and feral endermen can now blind their attacker
-
Endermen, assimilated endermen, and feral endermen can now teleport their attacker
-
Endermen can build towards their target
-
Endermites can wither nearby entities
-
Farm animals now flee in groups
-
Farm animals are now startled by blocks breaking
-
Ghasts are immune to projectiles, hitting it with its own fireball is now the only way to kill it
-
Guardians and elder guardians spill a water source on death
-
Zombie and skeleton horses are now hostile
-
Magma cubes now drop a lava source on death
-
Silverfish have a chance to split into more silverfish when attacked
-
Skeletons, wither skeletons, and strays can switch to a melee weapon when an attacker gets too close
-
Skeletons, wither skeletons, and strays are now much more accurate with their shots
-
Skeletons, wither skeletons, and strays can dig and build to reach their target
-
Slimes and magme cubes have a chance to split when hit
-
Spiders, cave spiders, and jungle spiders don't take fall damage
-
Spiders, cave spiders, and jungle spiders shoot webs at their targets
-
Spiders, cave spiders, and jungle spiders web their targets on a melee hit
-
Other mobs will actively look for spiders to ride on
-
Witches will apply speed, strength, and resistance to nearby allies
-
Wither skeletons now spawn with bows equipped
-
Withers can push away attackers
-
Withers will chase targets much more aggressively
-
Withers will now break blocks without a cooldown when pursuing a target
-
Withers have had their flight speed doubled
-
Withers will now heal when getting a kill
-
Zombies, zombie villagers, drowned, husk, and pickled now leap at their target
-
Zombies, zombie villagers, drowned, husk, and pickled can dig and build towards their targets
-
Zombies, zombie villagers, and husk all have slight speed buffs
-
Zombies, zombie villagers, husk, skeletons, wither skeletons, and strays all have a higher chance to spawn with armor and extra weapons