Repository for the Minecraft modpack Project Virulence
README.md

Project Virulence #

An overhaul modpack centered around Scape and Run: Parasites, Better With Mods, and Pyrotech. How you progress through the game has changed significantly, and the early to mid game is generally longer, and balance-breaking end game items are removed or made unusable. Mobs have new behaviours and will generally hunt you down more aggressively.

This modpack is still heavily work-in-progress and many things are likely planned to change.

Features: #

General changes
  • New worlds instantly start at midnight

  • New worlds have a 1 minute grace period before monsters start spawning

  • Hardcore darkness

  • Staying in the dark for too without a light source long will kill you

  • Starting amount of maximum health has been reduced from 10 hearts to 6 hearts

  • Hunger has been removed and replaced with a different food system:

    • Eating food will now directly heal you

    • Eating too much of the same food with cause diminishing returns

    • Eating a wide variety of foods can increase your maximum health

  • You can now attack with offhand weapons

  • Haste now affects attack speed

  • Shields have had their 5 tick delay removed

  • Players can have their guard broken by explosions or other extreme damage when blocked with a shield

  • Dying will now spawn in a totem of holding to carry your items

  • Dying again before collecting the totem of holding will break it, spilling your items everywhere

  • Every axe's damage has been nerfed significantly

  • Furnaces are no longer an early game item, the campfire and brick oven takes its place

  • Metal must be smelted in a bloomery and hit with a hammer into an ingot

  • Diamonds must be combined with an iron ingot and a creeper oyster to be usable in crafting

  • Instant damage has been nerfed

  • Instant health has been nerfed

  • Enchanting tables can now be upgraded

  • Mending has been removed

  • Anvils have had their XP repair cost removed

  • All elytra have been broken and can no longer be repaired or used

  • Coordinates in the F3 menu are disabled

  • Compasses will show coordinates when held

  • Compasses now properly point north

  • Celestial events have been added:

    • Night events:

      • Full moon: Grants buffs to hostile mobs, makes untamed wolves hostile. Does not happen on the first night

      • Blood moon: Mobs spawn significantly more frequently

      • Star shower: Falling stars appear more frequently

    • Day events:

      • Grim eclipse: The sun is covered by an unknown object and mobs will continue to spawn for the duration of the day

      • Red giant: Mobs gain extra health and immunity to fire

Mob changes
  • Blazes explode on death

  • Blazes ignite entities that touch it

  • Blazes can push attackers away

  • Creepers have a slightly larger explosion radius

  • Creepers take less time to explode (30 ticks -> 15 ticks)

  • Creepers can leap at their target

  • Creepers have a slight speed buff

  • Endermen, assimilated endermen, and feral endermen can now blind their attacker

  • Endermen, assimilated endermen, and feral endermen can now teleport their attacker

  • Endermen can build towards their target

  • Endermites can wither nearby entities

  • Farm animals now flee in groups

  • Farm animals are now startled by blocks breaking

  • Ghasts are immune to projectiles, hitting it with its own fireball is now the only way to kill it

  • Guardians and elder guardians spill a water source on death

  • Zombie and skeleton horses are now hostile

  • Magma cubes now drop a lava source on death

  • Silverfish have a chance to split into more silverfish when attacked

  • Skeletons, wither skeletons, and strays can switch to a melee weapon when an attacker gets too close

  • Skeletons, wither skeletons, and strays are now much more accurate with their shots

  • Skeletons, wither skeletons, and strays can dig and build to reach their target

  • Slimes and magme cubes have a chance to split when hit

  • Spiders, cave spiders, and jungle spiders don't take fall damage

  • Spiders, cave spiders, and jungle spiders shoot webs at their targets

  • Spiders, cave spiders, and jungle spiders web their targets on a melee hit

  • Other mobs will actively look for spiders to ride on

  • Witches will apply speed, strength, and resistance to nearby allies

  • Wither skeletons now spawn with bows equipped

  • Withers can push away attackers

  • Withers will chase targets much more aggressively

  • Withers will now break blocks without a cooldown when pursuing a target

  • Withers have had their flight speed doubled

  • Withers will now heal when getting a kill

  • Zombies, zombie villagers, drowned, husk, and pickled now leap at their target

  • Zombies, zombie villagers, drowned, husk, and pickled can dig and build towards their targets

  • Zombies, zombie villagers, and husk all have slight speed buffs

  • Zombies, zombie villagers, husk, skeletons, wither skeletons, and strays all have a higher chance to spawn with armor and extra weapons