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david.boston
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hexwork
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HEXWORK - A Lantern in the Deep: 3D ASCII terminal roguelike RPG in Rust. Entirely designed and built by Muse Spark 1.3 to evaluate if I like the model.
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hexwork
/
crates
/
hexwork-ui
/
src
18 files
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main
david.yapfest.club
·
feat: add atomic live tinker identification with process proof
·
1mo ago
757962ba
board.rs
Phase 10 contracts dungeons: 62 contracts, 12-floor Deep, 42 monsters, vault choice, EA gate green
1mo ago
chapel.rs
Phase 8 magic: hymn casting, verb resolvers, bargains, chapel text, gate green
1mo ago
death_ui.rs
Phase 11 death saves replays: permadeath, modes, snapshots, demos, gate green
1mo ago
explore.rs
Phase 5 terminal UI loop: backend, screens, main loop, arena gate green
1mo ago
hud.rs
fix(ui): keep essential HUD status and quit visible at 80 columns
1mo ago
identify_ui.rs
Phase 7 items and identification: instances, HAUL, identify paths, tags gate green
1mo ago
inventory.rs
feat: add atomic live tinker identification with process proof
1mo ago
lib.rs
feat: prepare atomic item transfer foundations
1mo ago
logfmt.rs
Show live feedback and retain play after atomic input rejection
1mo ago
look.rs
Phase 5 terminal UI loop: backend, screens, main loop, arena gate green
1mo ago
screens.rs
Phase 5 terminal UI loop: backend, screens, main loop, arena gate green
1mo ago
settings.rs
Add QoL accessibility and audio components with key remapping
1mo ago
sheet.rs
Phase 6 character progression: ancestries, callings, growth, reputation, sheet
1mo ago
stream.rs
Add QoL accessibility and audio components with key remapping
1mo ago
text.rs
Close reviewed frontend lifecycle and presentation defects
1mo ago
town.rs
Phase 9 NPCs towns economy: minds, schedules, coinage, services, gate green
1mo ago
transfer.rs
feat: add atomic live tinker identification with process proof
1mo ago
undo.rs
Add QoL accessibility and audio components with key remapping
1mo ago