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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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Tick: remove stale Material preview section from bevy.md master
The "Material preview" bullet in wiki/interface/bevy.md claimed "the flat sensorium remains the default," contradicting both the code (RenderMode::default() has material: true since 2026-07-08) and the same page's own "Material render (default)" section. A stray duplicate fragment from the People panel section was also lodged inside the Material render section. Both removed; the Material render (default) section and the Controls F3 line already describe the toggle correctly. Defense: knowledge page precision fix per tick.md — one reading was obviously stale (pre-2026-07-08), so the owning page is amended rather than filing a decision-required issue. No behavior change.
Author Cameron Date (Jul 10, 2026, 7:16 AM UTC) Commit 87ffd105 87ffd105c71616ee265dcb31da7b880a4658485d Parent 8b980eca 8b980ecafa749da3bbebfa8034ca19bb0f2f86d6