A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Decide the perception-sink arbitration. master

Cameron accepted Trace's proposal: opportunity perception is a low-priority standing sink, subordinate to explicit projects and standing upkeep, ahead of the passive core draw, with a real host and reach boundary. Looking wider trades directly against researching deeper; a fully committed fleet perceives nothing. Rates and any player control over the split stay [TUNE]. Defense: flips the [OPEN]/[PROPOSED] arbitration in wiki/mechanics/machine-work.md ("Opportunity perception") to DECIDED and appends the acceptance to the 2026-08-06 decision volume; the session log notes the same-session resolution. Docs-path change only.