diff --git a/wiki/log/2026-08-06-cells-and-perception-capture.md b/wiki/log/2026-08-06-cells-and-perception-capture.md index 171b4ae8..ce729006 100644 --- a/wiki/log/2026-08-06-cells-and-perception-capture.md +++ b/wiki/log/2026-08-06-cells-and-perception-capture.md @@ -49,7 +49,9 @@ Docs-path work: corpus gate via `./tools/check.sh --docs`, ledger reindex via ## Open -- Perception-sink arbitration needs Cameron's acceptance before +- Perception-sink arbitration: accepted by Cameron later the same session — + perception is a low-priority standing sink ahead of the passive core draw + (recorded in the decision volume and machine-work.md). Cleared for implementation dispatch. - Cell-piercing novelty classes are future design work in the owning specs. - Opportunity rates, densities, expiry windows: [TUNE]. diff --git a/wiki/log/decisions/2026-08-06.md b/wiki/log/decisions/2026-08-06.md index 5e4d72ad..a91e12ef 100644 --- a/wiki/log/decisions/2026-08-06.md +++ b/wiki/log/decisions/2026-08-06.md @@ -120,10 +120,9 @@ grows. ### OPEN -- **Arbitration of the perception spend.** Trace proposes a low-priority - standing perception sink — below explicit projects and standing upkeep, - above the passive core draw, with a host and reach boundary. Recorded as - PROPOSED in machine-work.md; Cameron has not accepted an exact mechanism. +- **Arbitration of the perception spend — RESOLVED same day, below.** Trace + proposed a low-priority standing perception sink; Cameron accepted it in + the same session (see "Affirmed: the perception sink arbitration"). - What pierces a stable cell — the novelty classes that interrupt one — is design work for the owning specs as cells become buildable in practice. - Opportunity rates, densities, and expiry windows: [TUNE]. @@ -227,3 +226,25 @@ discipline, binding 2026-08-06). `CONTROL`/`OWNERSHIP` and `CURRENT`/`FORMER` controller for one fact; the registry help line is the tiebreak, so ownership and former controller win. Owner: [action-vocabulary.md](../../interface/action-vocabulary.md). + +## Affirmed: the perception sink arbitration + +Cameron accepted Trace's proposed mechanism the same day, after the capture +landed ("Yeah I agree with Trace, perception sink ahead of the core"). + +### DECIDED + +- Opportunity perception is a **low-priority standing sink**: subordinate to + explicit projects and standing upkeep, ahead of the passive core draw, with + a real host and reach boundary. +- The consequence is the point: looking wider trades directly against + researching deeper, and a fully committed fleet perceives nothing. No new + resource, no percentage allocation dial. + +### OPEN + +- Sink rates and any player control over the perception/research split: + [TUNE]. + +Owner: +[machine-work.md](../../mechanics/machine-work.md#opportunity-perception-adopted-2026-08-06-not-yet-implemented). diff --git a/wiki/mechanics/machine-work.md b/wiki/mechanics/machine-work.md index f8640470..bfdd9c5e 100644 --- a/wiki/mechanics/machine-work.md +++ b/wiki/mechanics/machine-work.md @@ -811,12 +811,14 @@ delivery. - **Discovery is a Thought spend, not a leftover.** No routed Thought is ever free today — the passive core converts everything that arrives into research — so opportunity perception must be a deliberate claim on the flow, - not a bonus computed from an abstract surplus scalar. [PROPOSED, Trace - 2026-08-06, not yet accepted by Cameron: a low-priority standing - **perception sink**, subordinate to explicit projects and standing upkeep - but ahead of the passive core draw, with a real host and reach boundary — - making "surplus Thought is perception" mechanically true by trading - directly against research.] The exact arbitration is [OPEN]. + not a bonus computed from an abstract surplus scalar. **The arbitration is + DECIDED (Cameron, 2026-08-06, accepting Trace's proposal): perception is a + low-priority standing sink** — subordinate to explicit projects and + standing upkeep, ahead of the passive core draw, with a real host and reach + boundary. "Surplus Thought is perception" is thereby mechanically true: + looking wider trades directly against researching deeper, and a fully + committed fleet perceives nothing. Sink rates and any player control over + the perception/research split are [TUNE]. - **The opportunity is a persisted world object.** Exact source and target bindings, discovering host, discovered tick, expiry, immutable terms where terms apply, and seeded randomness are stored at discovery. The notices row