A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned

Playtest the witness headlessly and file what it prints wrong. master

An agent-mode naive route to death on day 6, seed 5, with no window opened. The continuous witness composes the correct instruction and the frame destroys it: a 36-character nudge is clipped to a 34-column cell, so the player is shown 'delegate M1', which errors. Three findings queued; the report also preserves what works, so the GUI acquisition fix is known to be a surfacing problem rather than a missing projection. Defense: playtests are Type: log evidence under playtests/README.md's evidence-before-tickets rule; the ledger entries follow tick.md's findings-queue format. No source or binding page changed.