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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. cameron.tngl.io/misaligned
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Playtest the witness headlessly and file what it prints wrong. master
An agent-mode naive route to death on day 6, seed 5, with no window opened. The continuous witness composes the correct instruction and the frame destroys it: a 36-character nudge is clipped to a 34-column cell, so the player is shown 'delegate M1', which errors. Three findings queued; the report also preserves what works, so the GUI acquisition fix is known to be a surfacing problem rather than a missing projection. Defense: playtests are Type: log evidence under playtests/README.md's evidence-before-tickets rule; the ledger entries follow tick.md's findings-queue format. No source or binding page changed.
Author Cameron Date (Jul 24, 2026, 8:26 PM UTC) Commit 2f69bfb0 2f69bfb044f62ddccce89f1b201ea375d7ec2963 Parent 99c2f296 99c2f296cad52c6605888840ac5a35c5135d2e9b