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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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Implement cursor and subscribed senses. master
Delete the walking player body so the process observes through earned feeds and frontend cursor state, with provenance-tagged inspection, remembered fog, and save v2 migration. Defense: The constitution says the player is a process, not a person walking the basement; moving attention must not grant sight or physical reach. Keeping cursor coordinates in the frontends while the sim owns only earned senses and logged memories removes zombie-fiction state and keeps all facts legible by source. 👾 Generated with [Letta Code](https://letta.com) Co-Authored-By: Letta Code <noreply@letta.com>
Author Cameron Co-author Letta Code Date (Jul 7, 2026, 7:18 PM UTC) Commit e55eaeed e55eaeedbf3ec75ab10ae3be00e1df386c5d66ab Parent 07f8ff96 07f8ff969543edbd7e2b1ed77dcdab5cee6c4f2d