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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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Make work-token stacks readable at default camera. master
Counter-scale cube/mercury/exposure anchors under the chassis shrink, brighten family emissives, and move the exposure drift outside the claim ring so the decided forms read as cargo instead of vanishing. Defense: machine-work.md's decided token grammar requires stacks visible without a panel; parenting anchors at MACHINE3D_SCALE alone made them illegible at the game camera. Render-only — queues and rates untouched. Co-authored-by: Cursor <cursoragent@cursor.com>
Author Cameron Co-author Cursor Date (Jul 10, 2026, 4:56 AM UTC) Commit cb5ba5b7 cb5ba5b757fc3825fa717feed75f7c71fa5cd4c3 Parent 9fe99d41 9fe99d4168002315814fab27e95d851fe4b60cb7