A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Make work-token stacks readable at default camera. master

Counter-scale cube/mercury/exposure anchors under the chassis shrink, brighten family emissives, and move the exposure drift outside the claim ring so the decided forms read as cargo instead of vanishing. Defense: machine-work.md's decided token grammar requires stacks visible without a panel; parenting anchors at MACHINE3D_SCALE alone made them illegible at the game camera. Render-only — queues and rates untouched. Co-authored-by: Cursor <cursoragent@cursor.com>


+109 -43
5 changed files