A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Remove panel-open keys; verbs live only on anchors. master

Cameron's playtest expectation after the context-menu landing: r/e/t/u should not open global menus. Research, drift policy, and earned off-map people hang on the host rack; known-flow verbs hang on the switch; status stays on the rail. Defense: DESIGN.md "Actions live on the thing" already named only anchorless globals (pause, speed, save, view flip, alloc). The leftover panel keys were a half-migration that kept the "bunch of buttons" complaint alive; this finishes the law. Co-authored-by: Cursor <cursoragent@cursor.com>