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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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Remove panel-open keys; verbs live only on anchors. master
Cameron's playtest expectation after the context-menu landing: r/e/t/u should not open global menus. Research, drift policy, and earned off-map people hang on the host rack; known-flow verbs hang on the switch; status stays on the rail. Defense: DESIGN.md "Actions live on the thing" already named only anchorless globals (pause, speed, save, view flip, alloc). The leftover panel keys were a half-migration that kept the "bunch of buttons" complaint alive; this finishes the law. Co-authored-by: Cursor <cursoragent@cursor.com>
Author Cameron Co-author Cursor Date (Jul 9, 2026, 12:14 AM UTC) Commit ca2ddbcd ca2ddbcd2ecec6fe42d5cb1174ca1c7a19c83782 Parent 620d73a9 620d73a930f95d60fb7c1fcf98fba8dc56c197fa