A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Marcus: require earned debt intel master

Fix the Act One shortcut where Marcus's debt payoff and recruitment could be driven from command knowledge instead of processed leverage intel. The sim now distinguishes a known creditor flow from knowing Marcus's debt, and the action surface/docs say the same thing. Defense: DESIGN.md Act One says the Hands beat is learning Marcus's debt from Storage B or the 3 a.m. call, then covering the arrears with earned money or a creditor-flow redirect before recruiting him. Letting clear-debt and recruit work at tick 0 violated Presence's no-unearned-facts rule and collapsed the intended ladder.