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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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Marcus: require earned debt intel master
Fix the Act One shortcut where Marcus's debt payoff and recruitment could be driven from command knowledge instead of processed leverage intel. The sim now distinguishes a known creditor flow from knowing Marcus's debt, and the action surface/docs say the same thing. Defense: DESIGN.md Act One says the Hands beat is learning Marcus's debt from Storage B or the 3 a.m. call, then covering the arrears with earned money or a creditor-flow redirect before recruiting him. Letting clear-debt and recruit work at tick 0 violated Presence's no-unearned-facts rule and collapsed the intended ladder.
Author Cameron Date (Jul 9, 2026, 12:08 AM UTC) Commit 620d73a9 620d73a930f95d60fb7c1fcf98fba8dc56c197fa Parent ac038d95 ac038d9564dd01e8f7ce30aa635b80cc2fca1617