A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Resolve pre-unlock core behavior via the stranded-pile rule master

No special pre-unlock state: thought only exists while a machine THINKs, and no-sink thought pools visibly at the producing machine per the existing strand physics — correct feedback for thinking at nothing. Defense: dated resolution on machine-work.md's core-sink bullet [OPEN] list per Cameron's decision; ROADMAP #33 [OPEN] list trimmed; no src change.


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