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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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Resolve pre-unlock core behavior via the stranded-pile rule master
No special pre-unlock state: thought only exists while a machine THINKs, and no-sink thought pools visibly at the producing machine per the existing strand physics — correct feedback for thinking at nothing. Defense: dated resolution on machine-work.md's core-sink bullet [OPEN] list per Cameron's decision; ROADMAP #33 [OPEN] list trimmed; no src change.
Author Cameron Date (Jul 10, 2026, 5:27 PM UTC) Commit 77a43b46 77a43b461aba0900747fc0784474ec100b45b0ad Parent c506a7c0 c506a7c067c778a76c4d0f154ba0590b8b57be4f