A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.

Improve AI: class-specific minion behavior, agent trap memory master

- Workers flee from agents instead of fighting - Scientists flee and return to lab instead of fighting - Guards and Technicians fight as before - Agents remember trap positions they've triggered or detected - Agents share trap knowledge with each other after each turn - Known traps are avoided during pathfinding - 3 new tests for trap memory system (114 total) 👾 Generated with [Letta Code](https://letta.com) Co-Authored-By: Letta Code <noreply@letta.com>


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