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A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development.
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Improve AI: class-specific minion behavior, agent trap memory master
- Workers flee from agents instead of fighting - Scientists flee and return to lab instead of fighting - Guards and Technicians fight as before - Agents remember trap positions they've triggered or detected - Agents share trap knowledge with each other after each turn - Known traps are avoided during pathfinding - 3 new tests for trap memory system (114 total) 👾 Generated with [Letta Code](https://letta.com) Co-Authored-By: Letta Code <noreply@letta.com>
Author Cameron Co-author Letta Code Date (May 19, 2026, 9:23 PM UTC) Commit 2b3a6389 2b3a63891de86258d1e49e89c04308b7c73decb5 Parent 1915d8f9 1915d8f9ae48580faf2530d848f275945f822d14