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blit-tech
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A WebGPU retro game engine for TypeScript, inspired by RetroBlit. Build pixel-perfect 2D games with a clean, fantasy-console-style API.
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blit-tech
/
tests
/
visual
2 folders
·
7 files
at
main
Václav Vančura
·
chore(docs): normalize em and en dashes to ascii hyphens (#161)
·
5mo ago
b40f7394
__snapshots__
test(visual): refresh software-mode baselines after ticker changes (#141)
5mo ago
fixtures
chore(docs): normalize em and en dashes to ascii hyphens (#161)
5mo ago
camera.spec.ts
feat(renderer): add SoftwareRenderer canvas-2d fallback backend (#130)
5mo ago
coverage-fixture.ts
feat(blit-tech): add Playwright performance fixture for GPU frame-time benchmarks (#80)
6mo ago
fonts.spec.ts
feat(renderer): add SoftwareRenderer canvas-2d fallback backend (#130)
5mo ago
mixed.spec.ts
feat(renderer): add SoftwareRenderer canvas-2d fallback backend (#130)
5mo ago
post-process.spec.ts
feat(renderer): split post-process into pixel + display tiers (#109)
5mo ago
primitives.spec.ts
feat(renderer): add SoftwareRenderer canvas-2d fallback backend (#130)
5mo ago
sprites.spec.ts
feat(renderer): add SoftwareRenderer canvas-2d fallback backend (#130)
5mo ago