A WebGPU retro game engine for TypeScript, inspired by RetroBlit. Build pixel-perfect 2D games with a clean, fantasy-console-style API.

refactor(assets): change system font grid from 8x8 to 6x14 master

Update glyph dimensions across scripts, generated TS template, README, and tests to use 6-pixel wide, 14-pixel tall glyphs. Atlas changes from 128x48 to 96x84. Existing 8x8 bitmap data is centered vertically (3px top/bottom padding) and cropped to 6 bits wide as a starting point for manual redrawing. Also anchor the export script's TS parser to the SYSTEM_FONT_BITMAPS identifier instead of the first '[' in the file. Co-Authored-By: Claude <noreply@anthropic.com> Signed-off-by: Vaclav Vancura <commit@vancura.dev>