A WebGPU retro game engine for TypeScript, inspired by RetroBlit. Build pixel-perfect 2D games with a clean, fantasy-console-style API.

docs: add security limits utils to CLAUDE.md architecture map master

Register CanvasLayoutStyles.ts, RenderLimits.ts, and AssetLimits.ts in the utils/ architecture section, and add a "What are the render/asset dimension limits?" row to the Where to Find Information table pointing to both source files and the updated api-*.md docs (VV-512 follow-up). Signed-off-by: Vaclav Vancura <commit@vancura.dev> Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Signed-off-by: Vaclav Vancura <commit@vancura.dev>


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