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A WebGPU retro game engine for TypeScript, inspired by RetroBlit. Build pixel-perfect 2D games with a clean, fantasy-console-style API.
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docs(api): document maxTextureDimension2D limit on HardwareSettings dimension fields master
Add a note to the JSDoc for displaySize, canvasDisplaySize, and maxCanvasDisplaySize in HardwareSettings that in WebGPU mode each axis must not exceed the active adapter's maxTextureDimension2D limit (typically 8192 or 16384 depending on the GPU). Readers are directed to compare both the existing hard numeric caps and GPUAdapter.limits.maxTextureDimension2D when choosing dimensions. Signed-off-by: Vaclav Vancura <commit@vancura.dev> Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Signed-off-by: Vaclav Vancura <commit@vancura.dev>
Author Vaclav Vancura Co-author Claude Sonnet 4.6 Date (May 17, 2026, 10:37 AM UTC) Commit 3a825e6b 3a825e6bd845abfcccd6202308ad87c0365c7bea Parent 5e045f81 5e045f8165db5df1c29a482f2a968069409e4c87