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Editor for papermario-dx mods
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add render modes, geometry modes, and depth sorting to map rendering master
- Project crate: add GeometryMode and RenderMode enums, texture coords (u/v) on Vertex - Star Rod interop: parse render mode (property 0x5C) and geometry mode flags from map XML - GBI: per-node geometry mode and other_mode_low, Z buffer clearing - Map editor: sort nodes by PM64's RenderTaskBasePriorities table, using three-list bucketing (NEAR/MID/FAR) with per-bucket sort direction for correct opaque and translucent draw order
Author Alex Bates Date (Feb 24, 2026, 2:42 AM UTC) Commit 6378156e 6378156e7d819e10778f45119229da25f86adde2 Parent 6a3cbe06 6a3cbe063bb79b286fe4e76627af1787d07da958 Change ID mqyzvmxx mqyzvmxxryonputxzosyxvqnzkuxxsws