Editor for papermario-dx mods

add render modes, geometry modes, and depth sorting to map rendering master

- Project crate: add GeometryMode and RenderMode enums, texture coords (u/v) on Vertex - Star Rod interop: parse render mode (property 0x5C) and geometry mode flags from map XML - GBI: per-node geometry mode and other_mode_low, Z buffer clearing - Map editor: sort nodes by PM64's RenderTaskBasePriorities table, using three-list bucketing (NEAR/MID/FAR) with per-bucket sort direction for correct opaque and translucent draw order


Author Alex Bates Date Commit 6378156e Parent 6a3cbe06 Change ID mqyzvmxx
+1158 -169
12 changed files