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renderer/OpenGL: switch image texture from Rect to 2D master
We were using the Rectangle target for simpler addressing, since that allows for pixel coordinates instead of normalized coordinates, but there are downsides to rectangle textures, including not supporting compressed texture formats, and we do probably want to use compressed formats in the future, so I'm making this change now.
Author Qwerasd Date (Jun 26, 2025, 10:38 PM UTC) Commit d6db3013 d6db3013be7aff7982814c1f9ea4c17d71c71f8f Parent 810ab6a8 810ab6a8447f45a84155b58a00606afef5637eb3