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renderer: big rework, graphics API abstraction layers, unified logic master
This commit is very large, representing about a month of work with many interdependent changes that don't separate cleanly in to atomic commits. The main change here is unifying the renderer logic to a single generic renderer, implemented on top of an abstraction layer over OpenGL/Metal. I'll write a more complete summary of the changes in the description of the PR.
Author Qwerasd Date (Jun 20, 2025, 9:18 PM UTC) Commit 371d62a8 371d62a82ce26a6dd7c61d0175759f2d53771065 Parent 52187244 521872442a9029031615b0c672781cc46e7fd106