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renderer/metal: clamp texture sizes to the maximum allowed by the device master

This prevents a crash in our renderer when it is larger. I will pair this with apprt changes so that our mac app won't ever allow a default window larger than the screen but we should be resilient at the renderer level as well.


Author Mitchell Hashimoto Date Commit 07b47b87 Parent e2be65da Change ID tlrqzynk
+63 -2
2 changed files