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renderer/metal: clamp texture sizes to the maximum allowed by the device master
This prevents a crash in our renderer when it is larger. I will pair this with apprt changes so that our mac app won't ever allow a default window larger than the screen but we should be resilient at the renderer level as well.
Author Mitchell Hashimoto Date (Dec 19, 2025, 5:24 PM UTC) Commit 07b47b87 07b47b87fa26390c697e4e78292d4cf991031ae2 Parent e2be65da e2be65da8e6b9c9dd4a0f9edad16b205a84b19f1 Change ID tlrqzynk tlrqzynkkvlyssqkqsvqumxvxznuyxwo