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OpenMW is an open implementation of the Morrowind engine
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C++
123456789101112131415161718192021222324#ifndef OPENMW_LUAUI_WIDGETLIST#define OPENMW_LUAUI_WIDGETLIST
#include <sol/table.hpp>#include <string>#include <unordered_map>#include <vector>
namespace LuaUi{ void registerAllWidgets();
const std::unordered_map<std::string, std::string>& widgetTypeToName();
void clearGameInterface(); void clearMenuInterface(); void updateAllElementCoords();
bool warnUnused(std::vector<std::string>& warnings, sol::object table, const std::string& tableName, const std::vector<std::string_view>& usedKeys, bool generateWarningStrings);}
#endif // OPENMW_LUAUI_WIDGETLIST