#ifndef OPENMW_LUAUI_WIDGETLIST #define OPENMW_LUAUI_WIDGETLIST #include #include #include #include namespace LuaUi { void registerAllWidgets(); const std::unordered_map& widgetTypeToName(); void clearGameInterface(); void clearMenuInterface(); void updateAllElementCoords(); bool warnUnused(std::vector& warnings, sol::object table, const std::string& tableName, const std::vector& usedKeys, bool generateWarningStrings); } #endif // OPENMW_LUAUI_WIDGETLIST