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we (web engine): Experimental web browser project to understand the limits of Claude
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Implement Metal render pipeline: 2D shaders and vertex format master
Add MSL shaders (vertex + fragment) for 2D quad rendering with pixel-to-NDC coordinate transform and dual-mode fragment shader (solid color + textured). Create MTLRenderPipelineState with alpha blending, define Vertex/Uniforms/Quad structs, and implement MetalRenderer for batched draw call encoding. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Author Pierre Le Fevre Co-author Claude Opus 4.6 (1M context) Committer Tangled Date (Mar 28, 2026, 7:53 AM UTC) Commit 0cfb9ddb 0cfb9ddb835b263a16e73dc47981b470d706359c Parent aa4a232f aa4a232fa38c9e2f964757dc020602c69b50b5f9