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tilemap.world
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An atproto Tilemap editor
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Overview
Overview
Issues
Issues
Pulls
Pulls
Pipelines
Pipelines
tilemap.world
/
src
12 folders
·
3 files
at
asset-editor
Chris Pardy
·
Shapes: stroke and fill each have their own paint; delete parts
·
6d ago
41065614
brushes
Deforms and bone groundwork
1w ago
components
Shapes: stroke and fill each have their own paint; delete parts
6d ago
fill-styles
Vector layer: transforms, pixel-perfect outlines, bound fills, pixel elements
1w ago
frames
Shapes: stroke and fill each have their own paint; delete parts
6d ago
project-file
Base drawing with linked animation frames; erasing on frames
1w ago
raster
Fix bound-fill edge cases and ellipse gaps found in review
1w ago
routes
Blue guides at screen-pixel widths; per-sprite canvas backdrop with suggested colors
6d ago
shapes
Shapes: stroke and fill each have their own paint; delete parts
6d ago
sprite-classes
Frame canvas, frames as operations, class-driven frame sizes
1w ago
sprites
Blue guides at screen-pixel widths; per-sprite canvas backdrop with suggested colors
6d ago
store
Shapes: stroke and fill each have their own paint; delete parts
6d ago
vector
Shapes: Bezier pen, and separate stroke and fill colors
6d ago
router.tsx
Clean slate: TanStack Start asset editor for cavu.games
1w ago
routeTree.gen.ts
Sprites: first entity type (name only)
1w ago
styles.css
Clean slate: TanStack Start asset editor for cavu.games
1w ago