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Data management tools for playing BattleTech
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feat(unit-rules): hold a design, so re-crewing a force costs nothing master
Reading the .mtf is most of what scoring one costs, and an application asks the same design many questions. A held design keeps its base per condition and the crew only scales it, which takes re-crewing from 432us a unit to 1us - the property the native benchmark promised and the boundary was throwing away. The smoke test checks both paths agree to the point, because the multiplier is now applied in JavaScript. Change-Id: I7e4fa6e18e2ab26e01bf035f7dcfbfc8e168426c
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permadeath.com Committer Tangled Date (Aug 19, 2026, 8:23 PM UTC) Commit dc44c09b dc44c09b12ef8fa33ef8ea5ca75be8f91ed960e6 Parent 434fcfb4 434fcfb475f626e6f4aceca83d77c7125d40111d Change ID I7e4fa6e I7e4fa6e18e2ab26e01bf035f7dcfbfc8e168426c