Something went wrong. Try again.
Data management tools for playing BattleTech
Something went wrong. Try again.
feat(unit-search)!: the index is a spine and six chunks, fetched as needed master
`units.json` carries what identifies a design and names the chunks beside it; art, figures, paperwork, combat, quirks and loadout are one group of columns each, positional, with no names in them - which is why art is 24KB here and 64KB as a map. One command writes the whole set. A filter says which chunks it reads, `helm_library_select` answers with the ones that are not loaded, and `selectAsync` fetches them and asks again. A page pays 103KB to open and pays for `source:` the first time somebody types it. Change-Id: I2404f1bba646b34bc0aa1d1e93b06f4bc3baffaa
Author
permadeath.com Committer Tangled Date (Aug 24, 2026, 9:35 PM UTC) Commit c483587a c483587a29338704f0997f1e492166f49f5dbbd0 Parent 4ec6287a 4ec6287a756fa5b48d39c2bc32694f74b2acadac Change ID I2404f1b I2404f1bba646b34bc0aa1d1e93b06f4bc3baffaa