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toy roguelike project
godot videogame roguelike
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GDScript 95%
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README.md
README #
GDRL is a toy roguelike project built in Godot. The goal of the project is
- A Resource-driven logical layer, providing simple save, load & undo
- A flexible view layer
- A framework that allows expressive content creation with minimal friction
- eventually, a finished game
How Its Made #
I'm building GDRL slowly, in a meandering way. I work full time and this something of a digital bonsai tree for me to sit with when time avails. I'm not sure if I'll make a demo game or just keep stacking systems up forever. I do know some things for sure though:
- Even alone, I like working in feature branches
- I don't follow test-driven development (yet)
- no AI
Changelog #
- September 2026 (so far): Updates to the game's serialized version. committing to keeping cell resources shared until modified. Options save split off from game save.
- August 2026: The initial Resource-driven logical layer is mostly complete, though barebones. you can simulate a very simple world and there are examples of Map Generation, Entities, Actions, Action Generators and a simple test scene to see how it all comes together. if for some reason you are here, you can check out
test_ui.gdfor a very simple gameloop or peak atworld_state.gdfor the data representation.
Attribution #
using Dungeon Crawl Stone Soup assets from http://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental