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drawing paint image sdl art
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1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950#include "LayerManage.h"
LayerManage::~LayerManage(){}
LayerManage::LayerManage(std::string action, std::vector<uint32_t> before, std::vector<uint32_t> after, uint32_t selectedBefore, uint32_t selectedAfter){ this->action = action; this->before = before; this->after = after; this->selectedBefore = selectedBefore; this->selectedAfter = selectedAfter;}
#include "../ManagementContext/LayerManagmentContext.h"
void LayerManage::Undo(){ LayerManagementContext::SyncFromIds(before); LayerManagementContext::SelectLayer(LayerManagementContext::FromId(selectedBefore));}
json LayerManage::SerializeArgs(){ json j = json::object(); // this is the only stateful command, no need to complicate this when ibispaint also makes the equivalent chunk stateful j["before"] = before; j["after"] = after; j["selectedBefore"] = selectedBefore; j["selectedAfter"] = selectedAfter; return j;}
void LayerManage::Execute(){ LayerManagementContext::SyncFromIds(after); LayerManagementContext::SelectLayer(LayerManagementContext::FromId(selectedAfter)); timestamp = std::chrono::system_clock::now();}
std::string LayerManage::GetTitle(){ return action;}
const char* LayerManage::GetIdentity() const{ return "layerManage";}