Refactor world state architecture and tool semantics master
Big rework of how the DM tracks and persists game state. The campaign log now lives in worlds/{world}/log/ (world-scoped for future multiplayer) with separate day files (day+001.md, day-001.md for backstory support). Renamed tools to be more action-oriented: - roll_dice → roll - log_event → mark_time - update_session → set_scene - save_to_world → establish - Combined lookup_rule + query_world → recall Added note_discovery tool for tracking player knowledge separately from DM truth - players/{player}/worlds/{world}/ now holds what the character has learned, while worlds/{world}/ holds the full DM knowledge. Also fixed the dice parser to support compound notation like 2d8+1d6 (for spells like Chaos Bolt), and added --debug mode tool call logging that shows truncated params and results inline. Strengthened the DM prompt with an explicit "after every response" checklist to remind it to call mark_time, establish, note_discovery, and set_scene consistently. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>